![]() ![]() On February 11, 2018, Sidney tweeted "I've said this before. Live Stream The live stream recording has since been removed by Sidney. He also said in the Livestream that he was taking his time with the project and that it could be months or even years before its release. Sidney later said in a Livestream that he hadn't yet started development on MooMoo2. PatreonĪlso in 2018, Nathan Flurry, Co-creator of Galax.io and Gaminc.io, stated on the Fluxr Discord that MooMoo2 would be released on May 10th, 2018. Sidney once stated on his Patreon that a MooMoo 2 Preview was coming "this week". Since MooMoo 2 was announced, there have been many supposed release dates. ![]() Improved Combat to prevent food spam scripts.Sidney describes this as being able to push objects such as walls after you place them, and then connect them to other objects.More Tribe features like Trading and Assigning Roles.More Challenge Icons (Currently MooMoo.io only has the skull for most kills).Bigger Map with more Biomes, such as the Ocean.These will also include better animations.Sidney de Vries stated that these graphics would resemble foes.io graphics, but would be different. ![]() Spike Damage is now based on velocity (This fixes the OP pit trap spike problem).More Players Per Server (Don't worry the map will be larger).Chests where you can store items and resources so you don't lose them on death.These will also allow for the tracking of the player's stats.These will allow for in-app purchases, specifically the purchase of additional skins. ![]()
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